![]() ![]() Under the hood, IPR mode is almost completely re-written. The changes to V-Ray Next in the IPR are not just with the interface. You also have a button to start the AI Denoiser and a button to enable the Debug Shading with its modes in a right-click menu. It is now a one-click process to start V-Ray IPR right inside the viewport. The first thing you might notice is the new interface that is part of the viewport. These changes are noticeable in four main areas: faster overall IPR, AI denoising, IPR playblast and Debug Shading. ![]() In V-Ray Next for Maya, we have made some significant changes to the way that IPR works with V-Ray in several ways that will allow you to have a workflow where you are continually rendering. This process will enable you to try more options as well as see micro changes on the fly and get the best result. Combined with V-Ray GPU, being able to get instant feedback as you make changes can drastically speed up your workflow and allow you to iterate faster. Interactive rendering has become a critical part of people’s workflow. We’ve improved the way that IPR works in V-Ray Next for Maya to help you dramatically speed up your workflow. ![]()
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